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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Hanging corpse with heart ripped out
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Actor type
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Gore
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Game
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(Hexen)
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DoomEd Number
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109
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Class Name
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ZCorpseLynchedNoHeart
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Classes: ZCorpseLynchedNoHeart
An emaciated hanging corpse, its legs broken and its ribcage torn out.
When the game is started, it automatically creates a little blood pool under it. This is a special hard-coded behavior which will be shared by any actor inheriting from it. Its native action A_CorpseBloodDrip spawns blood droplets.
ACTOR ZCorpseLynchedNoHeart native
{
Radius 10
Height 100
+SOLID
+SPAWNCEILING
+NOGRAVITY
action native A_CorpseBloodDrip();
States
{
Spawn:
CPS5 A 140 A_CorpseBloodDrip
Loop
}
}