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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Teleporter smoke
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Actor type
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SFX
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Game
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(Hexen)
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DoomEd Number
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140
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Class Name
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TeleSmoke
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Classes: TeleSmoke
This actor needs a description.
ACTOR TeleSmoke
{
Radius 20
Height 16
+NOGRAVITY
+NOBLOCKMAP
RenderStyle Translucent
Alpha 0.6
States
{
Spawn:
TSMK A 4
TSMK B 3
TSMK C 4
TSMK D 3
TSMK E 4
TSMK F 3
TSMK G 4
TSMK H 3
TSMK I 4
TSMK J 3
TSMK K 4
TSMK L 3
TSMK M 4
TSMK N 3
TSMK O 4
TSMK P 3
TSMK Q 4
TSMK R 3
TSMK S 4
TSMK T 3
TSMK U 4
TSMK V 3
TSMK W 4
TSMK X 3
TSMK Y 4
TSMK Z 3
Loop
}
}