Classes:Stalagtite

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Stalagmite
Actor type Decoration Game MiniDoomLogoIcon.png (Doom)
DoomEd Number 47 Class Name Stalagtite


Classes: Stalagtite

A short, spiky brown stalagmite that looks vaguely like a hellish vegetation growth. Do not pay attention to the class name which is neither stalactite (ceiling) nor stalagmite (ground).

Note that there is a stalagmite sprite (SMT2A) that looks more like a real stalagmite, but which wasn't used by a normal actor. See Stalagmite.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class Stalagtite : Actor
{
	Default
	{
		Radius 16;
		Height 40;
		ProjectilePassHeight -16;
		+SOLID
	}
	States
	{
	Spawn:
		SMIT A -1;
		Stop;
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR Stalagtite
{
  Radius 16
  Height 40
  ProjectilePassHeight -16
  +SOLID
  States
  {
  Spawn:
    SMIT A -1
    Stop
  }
}