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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Time freeze power
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Actor type
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Power
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Game
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(ZDoom)
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DoomEd Number
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None
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Class Name
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PowerTimeFreezer
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Classes: Actor → Inventory → Powerup → PowerTimeFreezer
Freezes every non-player-controlled actor that does not have the NOTIMEFREEZE flag set. Same effect as the freeze console command. Like all other Powerup items of this class are never used directly. Instead you have to create a new item that inherits from PowerupGiver to give it to the player.
Example
Since there is no standard powerup giver for this powerup, here is an example of a possible implementation.
Actor TimeFreezer : PowerupGiver 15051
{
Inventory.Pickupmessage "Time Freezer!"
Inventory.Icon "MEGAA0"
Inventory.MaxAmount 0
Inventory.UseSound "pickups/slowmo"
Powerup.Type "TimeFreezer"
Powerup.Duration 1000
Translation "128:143=48:63"
+AUTOACTIVATE
+INVENTORY.FANCYPICKUPSOUND
States
{
Spawn:
MEGA ABCD 4 bright
Loop
}
}
ACTOR PowerTimeFreezer : Powerup native
{
Powerup.Duration -12
}