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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Super speed power
Actor type Power Game MiniZDoomLogoIcon.png
DoomEd Number None Class Name PowerSpeed

Classes: InventoryPowerupPowerSpeed
PowerSpeed is an internal class. An item of this class is placed in the player's inventory while the Speed powerup is effective. During the time this effect is active, the player will be given a multiplier to their movement rate, by a factor of the Speed property. This powerup affects players only.

While moving, with a velocity higher than 12, a speed trail effect is created at the player's position. This effect is not visible while in first-person view.

Like all other powerups, items of this class are never used directly. Instead you have to create a new item that inherits from PowerupGiver to give it to the player.

The PowerSpeed base class defines the following properties which are available to all subclasses:

  • PowerSpeed.NoTrail value
If set to 1, it disables the speed trail effect that is created while the player is moving.
Default is 0.

It also defines the following flags:

If set, it disables the speed trail effect that is created while the player is moving.

DECORATE definition

ACTOR PowerSpeed : Powerup native
  Powerup.Duration -45
  Speed 1.5
  Inventory.Icon "SPBOOT0"