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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Path follower
Actor type Script thing Game MiniZDoomLogoIcon.png
DoomEd Number 9071 Class Name PathFollower

Classes: PathFollower

A path follower is an invisible thing that follows a path of interpolation points and can provide something for a camera to aim it if you want the camera to follow a path with a complicated aiming sequence.

The path follower takes three parameters:

1. low byte: low byte of tid of first interpolation point in path.
2. high byte: high byte of tid of first interpolation point in path.
3. options: (Add any of the following values; i.e. for options 2 and 4, this parameter would be 6):
  • 1: path is linear instead of curved.
  • 2: Camera will adjust its angle to match those of the points it passes.
  • 4: Camera will adjust its pitch to match those of the points it passes.
  • 8: When used with 2 and/or 4, the camera faces in the direction of movement instead of the direction the interpolation points are facing.

Use the Thing_Activate special to start the path follower. The Thing_Activate takes a single parameter, the tid of the thing to activate. To stop a path follower use Thing_Deactivate. Thing_Deactivate takes one parameter, the tid of the thing to deactivate. If the camera is restarted using Thing_Activate, it will automatically start at the beginning of the path.

DECORATE definition

ACTOR PathFollower native