Classes:ParticleFountain

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Particle fountain
Actor type Internal Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number None Class Name ParticleFountain


Classes: ParticleFountain
 →BlackParticleFountain
 →BlueParticleFountain
 →GreenParticleFountain
 →PurpleParticleFountain
 →RedParticleFountain
 →WhiteParticleFountain
 →YellowParticleFountain


Base class for all particle fountains. Since they set the NOBLOCKMAP and NOGRAVITY flags, they are not linked to sector movement; to make a particle fountain on a moving sector a new actor derived from one of the children classes and with these flags cleared should be created and used.

DECORATE definition

ACTOR ParticleFountain native
{
  Height 0
  +NOBLOCKMAP
  +NOGRAVITY
  +INVISIBLE
}