|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
|
Korax command bolt
|
Actor type
|
Explosive
|
Game
|
(Hexen)
|
DoomEd Number
|
None
|
Class Name
|
KoraxBolt
|
Classes: Korax
A special type of projectile thrown by Korax that rises directly to the ceiling. It actually creates a new copy of itself at a higher height with A_KBoltRaise and then destroys itself the fourth time it calls A_KBolt.
ACTOR KoraxBolt
{
Radius 15
Height 35
Projectile
-ACTIVATEPCROSS
-ACTIVATEIMPACT
RenderStyle Add
action native A_KBolt();
action native A_KBoltRaise();
States
{
Spawn:
MLFX I 2 Bright
MLFX J 2 Bright A_KBoltRaise
MLFX IJKLM 2 Bright A_KBolt
Stop
}
}