Classes:HolySpirit

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Wraithverge spirit
Actor type Explosive Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number None Class Name HolySpirit


Classes: HolySpirit
This actor needs a description.

DECORATE definition

ACTOR HolySpirit native
{
  Health 105
  Speed 12
  Radius 10
  Height 6
  Damage 3
  Projectile
  +RIPPER
  +SEEKERMISSILE
  +FOILINVUL
  +SKYEXPLODE
  +NOEXPLODEFLOOR
  +CANBLAST
  +EXTREMEDEATH
  RenderStyle Translucent
  Alpha 0.4
  DeathSound "SpiritDie"
  Obituary "$OB_MPCWEAPWRAITHVERGE"

  action native A_CHolySeek();
  action native A_CHolyCheckScream();

  States
  {
  Spawn:
    SPIR AAB 2 A_CHolySeek
    SPIR B 2 A_CHolyCheckScream
    Loop
  Death:
    SPIR D 4
    SPIR E 4 A_Scream
    SPIR FGHI 4
    Stop
  }
}