Classes:GlassJunk
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Glass junk | |||
|---|---|---|---|
| Actor type | SFX | Game | |
| DoomEd Number | None | Class Name | GlassJunk |
Classes: GlassJunk
Glass debris actor, normally spawned by the GlassBreak line action.
In Strife1.wad, the sprites are actually named SHRD* and are renamed at load-time by ZDoom.
ZScript definition
| Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class GlassJunk : Actor
{
Default
{
+NOCLIP
+NOBLOCKMAP
RenderStyle "Translucent";
Alpha 0.4;
Health 3; // Number of different shards
}
States
{
// Are the first three frames used anywhere?
SHAR A 128;
Goto Death;
SHAR B 128;
Goto Death;
SHAR C 128;
Goto Death;
Spawn:
SHAR D 128;
Goto Death;
SHAR E 128;
Goto Death;
SHAR F 128;
Goto Death;
Death:
"----" A 1 A_FadeOut(0.03);
Wait;
}
}
DECORATE definition
|
Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above. |
ACTOR GlassJunk
{
+NOCLIP
+NOBLOCKMAP
RenderStyle Translucent
Alpha 0.4
Health 3 // Number of different shards
States
{
// Are the first three frames used anywhere?
SHAR A 128
Goto Death
SHAR B 128
Goto Death
SHAR C 128
Goto Death
Spawn:
SHAR D 128
Goto Death
SHAR E 128
Goto Death
SHAR F 128
Goto Death
Death:
"----" A 1 A_FadeOut(0.03)
Wait
}
}
Categories:
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- Chex Quest 3 special effects
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- Doom special effects
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- Doom II special effects
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- Heretic special effects
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- Hexen special effects
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- Strife special effects
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