Classes:FrostMissile

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Frost shard
Actor type Explosive Game MiniHexenLogoIcon.png
DoomEd Number None Class Name FrostMissile


Classes: FrostMissile
This actor needs a description.

DECORATE definition

ACTOR FrostMissile native
{
  Speed 25
  Radius 13
  Height 8
  Damage 1
  DamageType "Ice"
  Projectile
  DeathSound "MageShardsExplode"
  Obituary "$OB_MPMWEAPFROST"

  action native A_ShedShard();

  States
  {
  Spawn:
    SHRD A 2 Bright
    SHRD A 3 Bright A_ShedShard
    SHRD B 3 Bright
    SHRD C 3 Bright
    Loop
  Death:
    SHEX ABCDE 5 Bright
    Stop
  }
}