| 
 | 
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
 
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
 
- If you want to make your own version of this actor, use inheritance.
 
- Definitions for existing actors are put on the wiki for reference purpose only.
  
 | 
| Frost shard
 | 
| Actor type
 | 
Explosive
 | 
Game
 | 
  (Hexen)
 | 
| DoomEd Number
 | 
None
 | 
Class Name
 | 
FrostMissile
 | 
 
Classes: FrostMissile
This actor needs a description.
ACTOR FrostMissile native
{
  Speed 25
  Radius 13
  Height 8
  Damage 1
  DamageType "Ice"
  Projectile
  DeathSound "MageShardsExplode"
  Obituary "$OB_MPMWEAPFROST"
  action native A_ShedShard();
  States
  {
  Spawn:
    SHRD A 2 Bright
    SHRD A 3 Bright A_ShedShard
    SHRD B 3 Bright
    SHRD C 3 Bright
    Loop
  Death:
    SHEX ABCDE 5 Bright
    Stop
  }
}