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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Frost shard
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Actor type
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Explosive
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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FrostMissile
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Classes: FrostMissile
This actor needs a description.
ACTOR FrostMissile native
{
Speed 25
Radius 13
Height 8
Damage 1
DamageType "Ice"
Projectile
DeathSound "MageShardsExplode"
Obituary "$OB_MPMWEAPFROST"
action native A_ShedShard();
States
{
Spawn:
SHRD A 2 Bright
SHRD A 3 Bright A_ShedShard
SHRD B 3 Bright
SHRD C 3 Bright
Loop
Death:
SHEX ABCDE 5 Bright
Stop
}
}