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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Skull brazier
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Actor type
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Light source
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Game
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(Hexen)
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DoomEd Number
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8060
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Class Name
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FireThing
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Classes: FireThing
A brazier shaped like a sort of demonic skull.
ACTOR FireThing
{
Radius 5
Height 10
+SOLID
States
{
Spawn:
FSKL A 4 Bright
FSKL B 3 Bright
FSKL C 4 Bright
FSKL D 3 Bright
FSKL E 4 Bright
FSKL F 3 Bright
FSKL G 4 Bright
FSKL H 3 Bright
FSKL I 4 Bright
Loop
}
}