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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Fléchette used by a mage
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Actor type
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Explosive
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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FireBomb
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Classes: FireBomb
A projectile spawned when a mage fléchette is used, it stays in its position for very short period then explodes.
ACTOR FireBomb
{
DamageType "Fire"
+NOGRAVITY
+FOILINVUL
RenderStyle Translucent
Alpha 0.6
DeathSound "FlechetteExplode"
action native A_TimeBomb();
States
{
Spawn:
PSBG A 20
PSBG AA 10
PSBG B 4
PSBG C 4 A_Scream
XPL1 A 4 Bright A_TimeBomb
XPL1 BCDEF 4 Bright
Stop
}
}