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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
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Fléchette used by a mage
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Actor type
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Explosive
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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FireBomb
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Classes: FireBomb
A projectile spawned when a mage fléchette is used, it stays in its position for very short period then explodes.
ACTOR FireBomb
{
DamageType "Fire"
+NOGRAVITY
+FOILINVUL
RenderStyle Translucent
Alpha 0.6
DeathSound "FlechetteExplode"
action native A_TimeBomb();
States
{
Spawn:
PSBG A 20
PSBG AA 10
PSBG B 4
PSBG C 4 A_Scream
XPL1 A 4 Bright A_TimeBomb
XPL1 BCDEF 4 Bright
Stop
}
}