| 
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
 
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
 
- If you want to make your own version of this actor, use inheritance.
 
- Definitions for existing actors are put on the wiki for reference purpose only.
  
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| DragonFireball
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| Actor type
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Explosive
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Game
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  (Hexen)
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| DoomEd Number
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None
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Class Name
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DragonFireball
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Classes: DragonFireball
The fireball launched by the Death Wyvern.
ACTOR DragonFireball
{
  Speed 24
  Radius 12
  Height 10
  Damage 6
  DamageType "Fire"
  Projectile
  -ACTIVATEIMPACT
  -ACTIVATEPCROSS
  RenderStyle Add
  DeathSound "DragonFireballExplode"
  action native A_DragonFX2();
  States
  {
  Spawn:
    DRFX ABCDEF 4 Bright
    Loop
  Death:
    DRFX GHI 4 Bright
    DRFX J 4 Bright A_DragonFX2
    DRFX KL 3 Bright
    Stop
  }
}