| 
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
 
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
 
- If you want to make your own version of this actor, use inheritance.
 
- Definitions for existing actors are put on the wiki for reference purpose only.
  
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| Green chaos serpent right arm
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| Actor type
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Gibs
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Game
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  (Hexen)
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| DoomEd Number
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None
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Class Name
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Demon1Chunk1
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Classes: DemonChunk→Demon1Chunk1
One of the five chunks of meat thrown around when a green chaos serpent is gibbed.
ACTOR Demon1Chunk1 : DemonChunk
{
  States
  {
  Spawn:
    DEMA A 4
    DEMA A 10 A_QueueCorpse
    DEMA A 20
    Wait
  Death:
    DEMA A -1
    Stop
  }
}