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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Green chaos serpent right arm
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Actor type
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Gibs
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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Demon1Chunk1
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Classes: DemonChunk→Demon1Chunk1
One of the five chunks of meat thrown around when a green chaos serpent is gibbed.
ACTOR Demon1Chunk1 : DemonChunk
{
States
{
Spawn:
DEMA A 4
DEMA A 10 A_QueueCorpse
DEMA A 20
Wait
Death:
DEMA A -1
Stop
}
}