Classes:CustomSprite

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Build sprite viewer
Actor type Internal Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number 9988 Class Name CustomSprite


Classes: CustomSprite
Just an actor to make the Build sprites show up. It doesn't do anything with them other than display them. They can be used outside build if the proper texture naming conventions are obeyed. The behavior of this actor is defined by its args:

  • arg0, arg1: These define the texture of this actor. The name of the texture is BTILxxxx with xxxx a decimal representation of arg1 * 256 + arg0. The texture may be of any type but should not be defined as a sprite.
  • arg2: X-scaling. 64 means a scale of 1.
  • arg3: Y-scaling. 64 means a scale of 1.
  • arg4: Flags:
    • 0: opaque
    • 2: alpha = 0.33
    • 3: alpha = 0.66
    • 4: Flip horizontally
    • 8: Flip vertically

DECORATE definition

ACTOR CustomSprite native
{
  +NOBLOCKMAP
  +NOGRAVITY
  States
  {
  Spawn:
    TNT1 A -1
    Stop
  }
}