Classes:CustomSprite
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
Build sprite viewer | |||
---|---|---|---|
Actor type | Internal | Game | (ZDoom) |
DoomEd Number | 9988 | Class Name | CustomSprite |
Classes: CustomSprite
Just an actor to make the Build sprites show up. It doesn't do anything with them other than display them.
They can be used outside build if the proper texture naming conventions are obeyed. The behavior of this actor is defined by its args:
- arg0, arg1: These define the texture of this actor. The name of the texture is BTILxxxx with xxxx a decimal representation of arg1 * 256 + arg0. The texture may be of any type but should not be defined as a sprite.
- arg2: X-scaling. 64 means a scale of 1.
- arg3: Y-scaling. 64 means a scale of 1.
- arg4: Flags:
- 0: opaque
- 2: alpha = 0.33
- 3: alpha = 0.66
- 4: Flip horizontally
- 8: Flip vertically
DECORATE definition
ACTOR CustomSprite native { +NOBLOCKMAP +NOGRAVITY States { Spawn: TNT1 A -1 Stop } }
Categories:
- Chex Quest actors
- Chex Quest internal actors
- Chex Quest 3 actors
- Chex Quest 3 internal actors
- Doom actors
- Doom internal actors
- Doom II actors
- Doom II internal actors
- Heretic actors
- Heretic internal actors
- Hexen actors
- Hexen internal actors
- Strife actors
- Strife internal actors
- ZDoom actors
- ZDoom internal actors
- Internal