Classes:CorpseBit

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  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
CorpseBit
Actor type SFX Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number None Class Name CorpseBit


Classes: ActorCorpseBit
A container actor for four different bits of an exploded sitting corpse. Any replacement for this actor needs to have likewise four states defined in the same way, as Spawn to Spawn+3 are the four possible states in which the A_CorpseExplode function will place them when it spawns them. Spawn+3 corresponds to the corpse's head, the other three are random, nondescript chunks of flesh.

DECORATE definition

ACTOR CorpseBit
{
  Radius 5
  Height 5
  +NOBLOCKMAP
  +TELESTOMP
  States
  {
  Spawn:
    CPB1 A -1
    Stop
    CPB2 A -1
    Stop
    CPB3 A -1
    Stop
    CPB4 A -1
    Stop
  }
}