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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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CorpseBit
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Actor type
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SFX
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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CorpseBit
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Classes: Actor → CorpseBit
A container actor for four different bits of an exploded sitting corpse. Any replacement for this actor needs to have likewise four states defined in the same way, as Spawn to Spawn+3 are the four possible states in which the A_CorpseExplode function will place them when it spawns them. Spawn+3 corresponds to the corpse's head, the other three are random, nondescript chunks of flesh.
ACTOR CorpseBit
{
Radius 5
Height 5
+NOBLOCKMAP
+TELESTOMP
States
{
Spawn:
CPB1 A -1
Stop
CPB2 A -1
Stop
CPB3 A -1
Stop
CPB4 A -1
Stop
}
}