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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
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Serpent staff projectile
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Actor type
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Explosive
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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CStaffMissile
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Classes: CStaffMissile
The projectile fired by the Serpent Staff. The native engine code makes this actor and any actor inheriting from this cause poison damage.
ACTOR CStaffMissile native
{
Speed 22
Radius 12
Height 10
Damage 5
RenderStyle Add
Projectile
DeathSound "ClericCStaffExplode"
Obituary "$OB_MPCWEAPSTAFFR"
States
{
Spawn:
CSSF DDEE 1 Bright A_CStaffMissileSlither
Loop
Death:
CSSF FG 4 Bright
CSSF HI 3 Bright
Stop
}
}