|  | Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: This actor is already defined in GZDoom, there's no reason to define it again.In fact, trying to define an actor with the same name will cause an error (because it already exists).If you want to make your own version of this actor, use inheritance.Definitions for existing actors are put on the wiki for reference purpose only.
 | 
| Serpent staff projectile | 
| Actor type | Explosive | Game |  (Hexen) | 
| DoomEd Number | None | Class Name | CStaffMissile | 
 
Classes: CStaffMissile
The projectile fired by the Serpent Staff. The native engine code makes this actor and any actor inheriting from this cause poison damage.
ACTOR CStaffMissile native
{
  Speed 22
  Radius 12
  Height 10
  Damage 5
  RenderStyle Add
  Projectile
  DeathSound "ClericCStaffExplode"
  Obituary "$OB_MPCWEAPSTAFFR"
  States
  {
  Spawn:
    CSSF DDEE 1 Bright A_CStaffMissileSlither
    Loop
  Death:
    CSSF FG 4 Bright
    CSSF HI 3 Bright
    Stop
  }
}