Classes:CStaffMissile

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  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
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  4. Definitions for existing actors are put on the wiki for reference purpose only.
Serpent staff projectile
Actor type Explosive Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number None Class Name CStaffMissile


Classes: CStaffMissile

The projectile fired by the Serpent Staff. The native engine code makes this actor and any actor inheriting from this cause poison damage.

DECORATE definition

ACTOR CStaffMissile native
{
  Speed 22
  Radius 12
  Height 10
  Damage 5
  RenderStyle Add
  Projectile
  DeathSound "ClericCStaffExplode"
  Obituary "$OB_MPCWEAPSTAFFR"
  States
  {
  Spawn:
    CSSF DDEE 1 Bright A_CStaffMissileSlither
    Loop
  Death:
    CSSF FG 4 Bright
    CSSF HI 3 Bright
    Stop
  }
}