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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Dark bishop spell
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Actor type
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Explosive
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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BishopFX
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Classes: BishopFX
A weak projectile with minor seeking capabilities fired by the dark bishop that flies in a weaving pattern. The bishop fires a stream of this projectile.
ACTOR BishopFX
{
Radius 10
Height 6
Speed 10
Damage 1
Projectile
+SEEKERMISSILE
-ACTIVATEIMPACT
-ACTIVATEPCROSS
+STRIFEDAMAGE
RenderStyle Add
DeathSound "BishopMissileExplode"
States
{
Spawn:
BPFX ABAB 1 Bright A_BishopMissileWeave
BPFX B 0 Bright A_SeekerMissile(2, 3)
Loop
Death:
BPFX CDEF 4 Bright
BPFX GH 3 Bright
Stop
}
}