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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
 
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
 
- If you want to make your own version of this actor, use inheritance.
 
- Definitions for existing actors are put on the wiki for reference purpose only.
  
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| Dark bishop spell
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| Actor type
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Explosive
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Game
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  (Hexen)
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| DoomEd Number
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None
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Class Name
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BishopFX
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Classes: BishopFX
A weak projectile with minor seeking capabilities fired by the dark bishop that flies in a weaving pattern. The bishop fires a stream of this projectile.
ACTOR BishopFX
{
  Radius 10
  Height 6
  Speed 10
  Damage 1
  Projectile
  +SEEKERMISSILE
  -ACTIVATEIMPACT
  -ACTIVATEPCROSS
  +STRIFEDAMAGE
  RenderStyle Add
  DeathSound "BishopMissileExplode"
  States
  {
  Spawn:
    BPFX ABAB 1 Bright A_BishopMissileWeave
    BPFX B 0 Bright A_SeekerMissile(2, 3)
    Loop
  Death:
    BPFX CDEF 4 Bright
    BPFX GH 3 Bright
    Stop
  }
}