|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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BFG9000 tracer explosion
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Actor type
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Explosive
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Game
|
|
DoomEd Number
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None
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Class Name
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BFGExtra
|
Classes: BFGExtra
The flash displayed when an actor falls into one of the tracers of a BFG Ball.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class BFGExtra : Actor
{
Default
{
+NOBLOCKMAP
+NOGRAVITY
+ZDOOMTRANS
RenderStyle "Add";
Alpha 0.75;
DamageType "BFGSplash";
}
States
{
Spawn:
BFE2 ABCD 8 Bright;
Stop;
}
}
|
Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above.
|
ACTOR BFGExtra
{
+NOBLOCKMAP
+NOGRAVITY
RenderStyle Add
Alpha 0.75
DamageType "BFGSplash"
States
{
Spawn:
BFE2 ABCD 8 Bright
Stop
}
}