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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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BFG9000 tracer explosion
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Actor type
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Explosive
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Game
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(Doom)
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DoomEd Number
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None
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Class Name
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BFGExtra
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Classes: BFGExtra
The flash displayed when an actor falls into one of the tracers of a BFG Ball.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class BFGExtra : Actor
{
Default
{
+NOBLOCKMAP
+NOGRAVITY
+ZDOOMTRANS
RenderStyle "Add";
Alpha 0.75;
DamageType "BFGSplash";
}
States
{
Spawn:
BFE2 ABCD 8 Bright;
Stop;
}
}
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Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
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ACTOR BFGExtra
{
+NOBLOCKMAP
+NOGRAVITY
RenderStyle Add
Alpha 0.75
DamageType "BFGSplash"
States
{
Spawn:
BFE2 ABCD 8 Bright
Stop
}
}