BasicArmorPickup properties

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Properties introduced by BasicArmorPickup.

  • Armor.SaveAmount amount
The amount of armor that this item gives.
  • Armor.SavePercent percentage
The percentage of damage that the armor absorbs.
Percentage is specified as a floating point value between 0.0 and 100.0 which is converted internally to a floating point value between 0.0 and 1.0
  • Armor.MaxFullAbsorb amount
The amount of damage that this armor will fully absorb per tic.
  • Armor.MaxAbsorb amount
The maximum amount of damage (after adjustment) that this armor will absorb per tic.