# BasicArmorPickup properties

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Properties introduced by BasicArmorPickup.

**Armor.SaveAmount***amount*

- The amount of armor that this item gives.

**Armor.SavePercent***percentage*

- Percentage is specified as a floating point value between 0.0 and 100.0
- The percentage of damage that the armor absorbs.

**Armor.MaxFullAbsorb***amount*

- The amount of damage that this armor will
*fully*absorb per tic.

**Armor.MaxAbsorb***amount*

- The maximum amount of damage (after adjustment) that this armor will absorb per tic.