AmbientSound
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void AmbientSound(str sound, int volume);
Usage
Plays a world sound (all players can hear it at the same volume, regardless of how close to the activator they are). Volume is an integer range from 0 to 127, with 127 being full volume and 0 being muted.
Examples
This script waits for all monsters tagged with tid 1 to die, and the plays a victory fanfare sound which is audible to all players, regardless of where they are.
script 1 (void) { // Wait for all tid 1 monsters to die while( ThingCount(T_NONE, 1) > 0 ) { delay(4); } // Play a victory noise for all players at full volume AmbientSound("handel/messiah", 127); }