A_RemoveForcefield

From ZDoom Wiki
Jump to navigation Jump to search

A_RemoveForcefield

(no parameters)

Checks the sector the thing is currently in for two sided lines with the ForceField special. Those lines will have the special removed, the mid texture on both sides removed, and the flags that block actors from passing cleared.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.