A_DragonCheckCrash
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A_DragonCheckCrash
(no parameter)
Note: Jump functions perform differently inside of anonymous functions. |
Checks if the actor has hit the floor. If so, it jumps to the Crash state. This is the same as doing the following:
DRAG J 4 A_JumpIf (z <= floorz, "Crash")
This codepointer is restricted to Dragon and derived classes.