A_DragonCheckCrash

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A_DragonCheckCrash
(no parameter)

Note: Jump functions perform differently inside of anonymous functions.

Checks if the actor has hit the floor. If so, it jumps to the Crash state. This is the same as doing the following:

   DRAG J 4 A_JumpIf (z <= floorz, "Crash")

This codepointer is restricted to Dragon and derived classes.