Classes:AssaultGunStanding
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Assault gun | |||
|---|---|---|---|
| Actor type | Weapon | Game | |
| DoomEd Number | 2006 | Class Name | AssaultGunStanding |
| Conversation ID | 189, 183, 187 | Puzzle Item ID | N/A |
Classes: Inventory→WeaponGiver→AssaultGunStanding
A Strife assault gun that stands up, used to make weapon racks. Gives you the assault gun upon pickup.
DECORATE definition
ACTOR AssaultGunStanding : WeaponGiver { DropItem "AssaultGun" Inventory.PickupMessage "$TXT_ASSAULTGUN" // "You picked up the assault gun." States { Spawn: RIFL B -1 Stop } }