Classes:AssaultGunStanding
		
		
		
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| Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: 
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| Assault gun | |||
|---|---|---|---|
| Actor type | Weapon | Game |  (Strife) | 
| DoomEd Number | 2006 | Class Name | AssaultGunStanding | 
| Conversation ID | 189, 183, 187 | Puzzle Item ID | N/A | 
Classes: Inventory→WeaponGiver→AssaultGunStanding
A Strife assault gun that stands up, used to make weapon racks.  Gives you the assault gun upon pickup.
DECORATE definition
ACTOR AssaultGunStanding : WeaponGiver { DropItem "AssaultGun" Inventory.PickupMessage "$TXT_ASSAULTGUN" // "You picked up the assault gun." States { Spawn: RIFL B -1 Stop } }