PrintPickupMessage
native static void PrintPickupMessage (bool localview, String str)
Usage
An Inventory function called when an item is picked up in the world (normally is called automatically in the item's Touch virtual). Prints the item's PickupMessage on the screen of the player who picked it up. This function can be called manually to perform the print.
Note, this is not a virtual function; if you need to modify the actual message that gets printed, there's a separate virtual function that can be overridden for that: PickupMessage().
Parameters
- bool localview
- Whether the message belongs to the local player. Normally you should call CheckLocalView and pass the result here. Current implementation does nothing if this argument isn't true, but this could change in the future.
- String str
- A text string to be printed.
Examples
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