Classes:SecActEyesSurface
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Sector Action: "Eyes Go Above Surface" | |||
|---|---|---|---|
| Actor type | Map spot | Game | |
| DoomEd Number | 9992 | Class Name | SecActEyesSurface |
Classes: SectorAction→SecActEyesSurface
This is a Transfer_Heights-specific thing that triggers its special when a player's viewpoint go above the fake floor of the sector it is in.
See also: Thing executed specials
ZScript definition
| Note: The ZScript definition below is for reference and may be different in the current version of UZDoom. The most up-to-date version of this code can be found on UZDoom GitHub. |
class SecActEyesSurface : SectorAction
{
Default
{
Health SECSPAC_EyesSurface;
}
}
DECORATE definition
| Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above. |
ACTOR SecActEyesSurface : SectorAction native {}