User contributions for Jekyll Grim Payne
Results for Jekyll Grim Payne talk block log uploads logs
A user with 4,084 edits. Account created on 22 May 2015.
31 July 2026
- 14:1114:11, 31 July 2026 diff hist −190 m Classes:WeaponPiece →ZScript definition current
- 14:1114:11, 31 July 2026 diff hist +3,821 Classes:WeaponPiece Updated definitions
- 14:0914:09, 31 July 2026 diff hist 0 m Classes:WeaponPiece →Examples
- 14:0814:08, 31 July 2026 diff hist −193 Making weapon pieces rewrote with zscript current
- 13:2213:22, 31 July 2026 diff hist +1 m Classes:WeaponPiece →Examples
- 13:2113:21, 31 July 2026 diff hist +301 Classes:WeaponPiece →Examples: Changed to ZScript
30 July 2026
- 08:0208:02, 30 July 2026 diff hist 0 m Operators (ZScript) →/ (division) current
- 08:0008:00, 30 July 2026 diff hist +142 Operators (ZScript) →/ (division): round/ceil/floor still require casting as int
- 07:4007:40, 30 July 2026 diff hist +3 Actor flags →Limited use: fixed typo in NOAUTOOFFSKULLFLY current
19 July 2026
- 18:2018:20, 19 July 2026 diff hist +62 m Aspect ratio correction →Actor sprites current
17 July 2026
- 15:1615:16, 17 July 2026 diff hist +1,310 MODELDEF →Defining frames and animations: Added more top-level information current
- 13:3213:32, 17 July 2026 diff hist +220 MODELDEF →MD2: MD2 can use both Frame and FrameIndex
3 July 2026
- 19:0819:08, 3 July 2026 diff hist +130 m MODELDEF →Examples
- 19:0619:06, 3 July 2026 diff hist +89 m MODELDEF →OBJ
- 19:0519:05, 3 July 2026 diff hist +10 m MODELDEF →Choosing a model format
- 19:0419:04, 3 July 2026 diff hist −554 m MODELDEF →Model Definition Overview
- 19:0319:03, 3 July 2026 diff hist +115 m MODELDEF →Model Definition Overview
20 June 2026
- 15:5815:58, 20 June 2026 diff hist +136 DrawThickLine Formatting current
15 June 2026
- 14:1114:11, 15 June 2026 diff hist +219 MENUDEF →ListMenu Instructions: Added CenterText current
- 14:0614:06, 15 June 2026 diff hist +22 MENUDEF →ListMenu Instructions: clarified ForceList description. Fixed a missing space
14 June 2026
- 09:0609:06, 14 June 2026 diff hist −63 MODELDEF →Setting up your model for ZDoom: formatting
- 08:5808:58, 14 June 2026 diff hist −20 m MODELDEF →Setting up your model for ZDoom
- 08:5608:56, 14 June 2026 diff hist +36 m MODELDEF →Properties
26 May 2026
- 15:1915:19, 26 May 2026 diff hist −110 ZDoom No edit summary current
- 15:1715:17, 26 May 2026 diff hist +370 Classes:Blood No edit summary current
- 15:1715:17, 26 May 2026 diff hist +117 m Decal →Blood decals current
13 May 2026
- 13:2713:27, 13 May 2026 diff hist +20 LookForEnemiesEx →See also current
- 13:2713:27, 13 May 2026 diff hist +22 m LookForEnemies →See also current
4 May 2026
- 09:2709:27, 4 May 2026 diff hist +64 m SetMusicVolume Added "same name" note current
- 09:2709:27, 4 May 2026 diff hist +536 N SetMusicVolume (ZScript) Created page with "{{Template:SameNameNote|ZScript|ACS|SetMusicVolume}} {{c|native static void '''SetMusicVolume'''(float ''vol'')}} == Usage == Changes the current volume of music to ''vol''. Can be called anywhere, in any scope. Like other similar functions, cannot override player settings, instead changing relative volume. == Parameters == *{{c|float '''vol'''}} :The new volume to set to in the [0.0, 1.0] range. == Examples == {{noexamples}} == See also == *{{function|S_ChangeMusic..." current
26 April 2026
- 13:5713:57, 26 April 2026 diff hist −4 MODELDEF →Setting up your model for ZDoom: all first person models are flipped, not just IQM
25 April 2026
- 12:3612:36, 25 April 2026 diff hist +555 MODELDEF →Setting up your model for ZDoom
- 12:3312:33, 25 April 2026 diff hist +4,499 MODELDEF Added "Setting up your model for ZDoom"
22 April 2026
- 19:4219:42, 22 April 2026 diff hist −16 m Optimizing ZDoom projects →Expensive operations current
- 19:4119:41, 22 April 2026 diff hist −2 Optimizing ZDoom projects →Common causes of low performance and how to deal with them
- 19:4119:41, 22 April 2026 diff hist +815 Optimizing ZDoom projects →Common causes of low performance and how to deal with them: Added a small overview at the top
- 13:1713:17, 22 April 2026 diff hist −7 m Classes:Canvas No edit summary current
18 April 2026
- 11:0611:06, 18 April 2026 diff hist +18 Classes:VisualThinker →Static: Added missing Non-static header current
12 April 2026
- 13:3613:36, 12 April 2026 diff hist +11 Classes:LineTracer →Examples current
- 13:3213:32, 12 April 2026 diff hist +28 m Classes:LineTracer →Examples: Slightly rewrote second example for better normal handling
- 12:3612:36, 12 April 2026 diff hist +168 m Sprite →Image resolution current
- 12:3112:31, 12 April 2026 diff hist +185 m Sprite →Image offsets
- 11:2011:20, 12 April 2026 diff hist +142 m Behavior actor functions updated formatting current
- 11:1811:18, 12 April 2026 diff hist +162 m Classes:Behavior updated formatting current
- 10:0710:07, 12 April 2026 diff hist +14 m Deprecation No edit summary current
- 10:0610:06, 12 April 2026 diff hist 0 Template:DecorateDefinitionNote No edit summary current
9 April 2026
- 14:2714:27, 9 April 2026 diff hist −60 Tick →Examples: Changed fireball trail example to use particle instead of actor-based trail current
7 April 2026
- 15:1615:16, 7 April 2026 diff hist +14 m Structs:Sector →Fields current
6 April 2026
- 10:0510:05, 6 April 2026 diff hist +4 SpawnPuff →See also: fixed missing link current
3 April 2026
- 15:2415:24, 3 April 2026 diff hist +67 Actor properties →Rendering current