Classes:IceChunkHead: Difference between revisions
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(New page: {{Actor| | type = Gibs | name = Frozen head | class = IceChunkHead | game = Hexen }}Classes: PlayerPawn→PlayerChunk→<u>IceChunk...) |
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}}[[Classes]]: [[Classes:PlayerPawn|PlayerPawn]]→[[Classes:PlayerChunk|PlayerChunk]]→<u>IceChunkHead</u><br> |
}}[[Classes]]: [[Classes:PlayerPawn|PlayerPawn]]→[[Classes:PlayerChunk|PlayerChunk]]→<u>IceChunkHead</u><br> |
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{{desc}} |
{{desc}} |
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Behaves much like the gibbed player's head in Hexen. |
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==== [[DECORATE]] definition ==== |
==== [[DECORATE]] definition ==== |
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ACTOR <u>IceChunkHead</u> : [[Classes:PlayerChunk|PlayerChunk]] |
ACTOR <u>IceChunkHead</u> : [[Classes:PlayerChunk|PlayerChunk]] |
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Revision as of 04:58, 14 December 2008
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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| Frozen head | |||
|---|---|---|---|
| Actor type | Gibs | Game | |
| DoomEd Number | None | Class Name | IceChunkHead |
Classes: PlayerPawn→PlayerChunk→IceChunkHead
This actor needs a description.
Behaves much like the gibbed player's head in Hexen.
DECORATE definition
ACTOR IceChunkHead : PlayerChunk { Radius 3 Height 4 Mass 5 Gravity 0.125 DamageType Ice +DROPOFF +CANNOTPUSH States { Spawn: ICEC A 0 ICEC A 10 A_CheckPlayerDone Wait } }