Ceiling CrushRaiseAndStay: Difference between revisions
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Sargebaldy (talk | contribs) (+cat) |
(corrected parameters - linked to Ceiling_CrushRaiseAndStayA) |
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'''195:Ceiling_CrushRaiseAndStay (tag, |
'''195:Ceiling_CrushRaiseAndStay (tag, speed, crush)''' |
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tag: Tag of affected sector |
tag: Tag of affected sector |
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speed: How quickly the ceiling moves |
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uspeed: How quickly the ceiling moves back up |
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crush: Amount of damage to apply |
crush: Amount of damage to apply |
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Lowers the ceiling of the affected and applies crushing damage to anything underneath it, then raises the ceiling back up to its original height. If tag is 0, then the sector on the line's back side is used. |
Lowers the ceiling of the affected and applies crushing damage to anything underneath it, then raises the ceiling back up to its original height. If tag is 0, then the sector on the line's back side is used. The up speed for this special is always half the down speed. If you need more control over the way the crusher moves you have to use [[Ceiling_CrushRaiseAndStayA]] |
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[[category:ceiling specials]] |
[[category:ceiling specials]] |
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Revision as of 12:46, 1 September 2004
195:Ceiling_CrushRaiseAndStay (tag, speed, crush)
tag: Tag of affected sector speed: How quickly the ceiling moves crush: Amount of damage to apply
Lowers the ceiling of the affected and applies crushing damage to anything underneath it, then raises the ceiling back up to its original height. If tag is 0, then the sector on the line's back side is used. The up speed for this special is always half the down speed. If you need more control over the way the crusher moves you have to use Ceiling_CrushRaiseAndStayA