Ceiling CrushRaiseAndStay: Difference between revisions

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(+cat)
(corrected parameters - linked to Ceiling_CrushRaiseAndStayA)
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'''195:Ceiling_CrushRaiseAndStay (tag, dspeed, uspeed, crush)'''
'''195:Ceiling_CrushRaiseAndStay (tag, speed, crush)'''


tag: Tag of affected sector
tag: Tag of affected sector
dspeed: How quickly the ceiling moves down
speed: How quickly the ceiling moves
uspeed: How quickly the ceiling moves back up
crush: Amount of damage to apply
crush: Amount of damage to apply


Lowers the ceiling of the affected and applies crushing damage to anything underneath it, then raises the ceiling back up to its original height. If tag is 0, then the sector on the line's back side is used.
Lowers the ceiling of the affected and applies crushing damage to anything underneath it, then raises the ceiling back up to its original height. If tag is 0, then the sector on the line's back side is used. The up speed for this special is always half the down speed. If you need more control over the way the crusher moves you have to use [[Ceiling_CrushRaiseAndStayA]]
[[category:ceiling specials]]
[[category:ceiling specials]]

Revision as of 12:46, 1 September 2004

195:Ceiling_CrushRaiseAndStay (tag, speed, crush)

tag: Tag of affected sector 
speed: How quickly the ceiling moves
crush: Amount of damage to apply 

Lowers the ceiling of the affected and applies crushing damage to anything underneath it, then raises the ceiling back up to its original height. If tag is 0, then the sector on the line's back side is used. The up speed for this special is always half the down speed. If you need more control over the way the crusher moves you have to use Ceiling_CrushRaiseAndStayA