Ceiling CrushRaiseAndStay: Difference between revisions
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As the ceiling specials are fairly trivial, examples of every one can be found in the example wad, [http://dr-ian.myby.co.uk/squash.zip Squash]. This wad runs on Map01 of Doom2. |
As the ceiling specials are fairly trivial, examples of every one can be found in the example wad, [http://dr-ian.myby.co.uk/squash.zip Squash]. This wad runs on Map01 of Doom2. |
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[[category:ceiling specials]] |
[[category:ceiling specials|CrushRaiseAndStay]] |
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Revision as of 16:45, 13 October 2008
45:Ceiling_CrushRaiseAndStay (tag, speed, crush [, crushmode])
tag: Tag of affected sector speed: How quickly the ceiling moves crush: Amount of damage to apply crushmode: Sets the crushing mode (development version only)
Usage
Lowers the ceiling of the affected and applies crushing damage to anything underneath it, then raises the ceiling back up to its original height. If tag is 0, then the sector on the line's back side is used. The up speed for this special is always half the down speed. If you need more control over the way the crusher moves you have to use Ceiling_CrushRaiseAndStayA
Examples
As the ceiling specials are fairly trivial, examples of every one can be found in the example wad, Squash. This wad runs on Map01 of Doom2.