Classes:GunTraining

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Revision as of 13:15, 12 August 2008 by Gez (talk | contribs) (New page: {{Actor| | type = Token | name = Gun training | class = GunTraining | game = Strife | convid = 310 }}Classes: Inventory→<u>GunTraining</u><br> {{desc}} ==== ...)
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Gun training
Actor type Token Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name GunTraining
Conversation ID 310 Puzzle Item ID N/A


Classes: InventoryGunTraining
This actor needs a description.

DECORATE definition

ACTOR GunTraining : Inventory
{
  Game Strife
  ConversationID 310,-1,-1
  +FLOORCLIP
  +INVENTORY.INVBAR
  +INVENTORY.UNDROPPABLE
  Inventory.MaxAmount 100
  Tag "Accuracy"
  Inventory.Icon "I_GUNT"
  States
  {
  Spawn:
    GUNT A -1
    Stop
  }
}