Classes:Communicator

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Revision as of 12:51, 12 August 2008 by Gez (talk | contribs) (New page: {{Actor| | type = Quest item | name = Communicator | class = Communicator | game = Strife | doomednum = 206 | convid = 176, 168, 172 }}Classes: Inventory→<u>...)
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Communicator
Actor type Quest item Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 206 Class Name Communicator
Conversation ID 176, 168, 172 Puzzle Item ID N/A


Classes: InventoryCommunicator
This actor needs a description.

DECORATE definition

ACTOR Communicator : Inventory 206
{
  Game Strife
  ConversationID 176, 168, 172
  +NOTDMATCH
  Tag "Communicator"
  Inventory.Icon "I_COMM"
  Inventory.PickupSound  "misc/p_pkup"
  Inventory.PickupMessage "$TXT_COMMUNICATOR" // "You picked up the Communicator"
  States
  {
  Spawn:
    COMM A -1
    Stop
  }
}