A_M_SawRefire
A_M_SawRefire
(no parameters)
Checks to see whether the target is dead, or if it has moved out of range or a melee attack. If it can still be attacked, the actor enters the very next state (usually a loop to continue attacking). If not, it enters the state after the very next state (usually a "goto See" statement). There is no random factor to this check, as opposed to most other refire checks.
This codepointer is restricted to ScriptedMarine and derived classes.