TEAMINFO: Difference between revisions

From ZDoom Wiki
Jump to navigation Jump to search
Content deleted Content added
Cutman (talk | contribs)
svn tags
Cutman (talk | contribs)
No edit summary
Line 6: Line 6:
== Syntax ==
== Syntax ==


clearteams // Optional
Teams can be defined using this syntax:
Team <Name>

{
<pre>Team <Name>
{
PlayerColor "RR GG BB"
PlayerColor "RR GG BB"
TextColor "Color"
TextColor "Color"
}
}</pre>


== Properties ==
== Properties ==
Line 18: Line 17:
'''ClearTeams''' - Removes all predefined teams. Remember to place this before you define your own teams!
'''ClearTeams''' - Removes all predefined teams. Remember to place this before you define your own teams!


'''Name''' - The name of your team to be defined, e.g, "Blue".
'''Name''' - The name of your team to be defined, e.g, "Purple".


'''PlayerColor''' - In a hexadecimal format, this property defines the color of the player on said team, e.g, "00 00 FF".
'''PlayerColor''' - In a hexadecimal format, this property defines the color of the player on said team, e.g, "FF 00 00".


'''TextColor''' - The color of the players' name on the scoreboard, e.g, "Blue".
'''TextColor''' - The color of the players' name on the scoreboard, e.g, "RED".

'''RailColor''' - In a hexadecimal format, the color of your team's railgun, e.g "FF 00 FF".


'''Logo''' - The name of the logo drawn on the scoreboard.
'''Logo''' - The name of the logo drawn on the scoreboard.

'''FlagItem''' - The actor for your team's flag (in capture the flag).

'''SkullItem ''' - The actor for your team's Skull (in skulltag mode).

'''PlayerStartThingNumber''' - The team start thing number.

'''SmallFlagHUDIcon''' - This icon is shown on the screen next to the name of the player who is holding the flag.

'''SmallSkullHUDIcon''' - This icon is shown on the screen next to the name of the player who is holding the skull.

'''LargeFlagHUDIcon''' - The flag icon on the full screen HUD.

'''LargeSkullHUDIcon''' - The skulll icon on the full screen HUD.


== Examples ==
== Examples ==
Line 88: Line 103:
Logo "ASSALOGO"
Logo "ASSALOGO"
}</pre>
}</pre>

[[Category:Skulltag features]]

Revision as of 14:05, 12 January 2009

TEAMINFO

TEAMINFO allows a player to define custom teams for team deathmatch play mode. There is no limit of teams you can define meaning it's possible for you to define a wide and exciting variety of teams.

Syntax

clearteams // Optional
Team <Name>
{

PlayerColor "RR GG BB" TextColor "Color"

}

Properties

ClearTeams - Removes all predefined teams. Remember to place this before you define your own teams!

Name - The name of your team to be defined, e.g, "Purple".

PlayerColor - In a hexadecimal format, this property defines the color of the player on said team, e.g, "FF 00 00".

TextColor - The color of the players' name on the scoreboard, e.g, "RED".

RailColor - In a hexadecimal format, the color of your team's railgun, e.g "FF 00 FF".

Logo - The name of the logo drawn on the scoreboard.

FlagItem - The actor for your team's flag (in capture the flag).

SkullItem - The actor for your team's Skull (in skulltag mode).

PlayerStartThingNumber - The team start thing number.

SmallFlagHUDIcon - This icon is shown on the screen next to the name of the player who is holding the flag.

SmallSkullHUDIcon - This icon is shown on the screen next to the name of the player who is holding the skull.

LargeFlagHUDIcon - The flag icon on the full screen HUD.

LargeSkullHUDIcon - The skulll icon on the full screen HUD.

Examples

Here are the defined teams in zdoom.pk3.

ClearTeams

Team "Blue"
{
	PlayerColor "00 00 FF"
	TextColor "Blue"
}

Team "Red"
{
	PlayerColor "FF 00 00"
	TextColor "Red"
}

Team "Green"
{
	PlayerColor "00 FF 00"
	TextColor "Green"
}

Team "Gold"
{
	PlayerColor "FF FF 00"
	TextColor "Gold"
}

Team "Black"
{
	PlayerColor "00 00 00"
	TextColor "Black"
}

Team "White"
{
	PlayerColor "FF FF FF"
	TextColor "White"
}

Team "Orange"
{
	PlayerColor "FF 80 00"
	TextColor "Orange"
}

Team "Purple"
{
	PlayerColor "FF 00 FF"
	TextColor "Purple"
}

Here's another example:

Team "Assassins"
{
	PlayerColor "FF 10 00"
	TextColor "DarkRed"
	Logo "ASSALOGO"
}