Classes:SlimeSplash: Difference between revisions

From ZDoom Wiki
Jump to navigation Jump to search
Content deleted Content added
New page: Classes: <u>SlimeSplash</u><br> Normal (large) nukage splashes. ==== DECORATE definition ==== ACTOR <u>SlimeSplash</u> { +NOBLOCKMAP +NOCLIP +NOGRAVITY +DONTSPL...
 
mNo edit summary
Line 1: Line 1:
{{Actor|
[[Classes]]: <u>SlimeSplash</u><br>
| type = SFX
| name = Slime splash
| class = SlimeSplash
}}[[Classes]]: <u>SlimeSplash</u><br>
Normal (large) nukage splashes.
Normal (large) nukage splashes.


Line 6: Line 10:
ACTOR <u>SlimeSplash</u>
ACTOR <u>SlimeSplash</u>
{
{
+NOBLOCKMAP
+NOBLOCKMAP
+NOCLIP
+NOCLIP
+NOGRAVITY
+NOGRAVITY
+DONTSPLASH
+DONTSPLASH
States
States
{
{
Spawn:
Spawn:
SLIM EFGH 6
SLIM EFGH 6
Stop
Stop
}
}
}
}

Revision as of 11:15, 30 July 2008

Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Slime splash
Actor type SFX Game (ZDoom)
DoomEd Number None Class Name SlimeSplash


Classes: SlimeSplash
Normal (large) nukage splashes.


DECORATE definition

ACTOR SlimeSplash
{
  +NOBLOCKMAP
  +NOCLIP
  +NOGRAVITY
  +DONTSPLASH
  States
  {
  Spawn:
    SLIM EFGH 6
    Stop
  }
}