A M FireRailgun: Difference between revisions
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{{DISPLAYTITLE:A_M_FireRailgun}} |
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'''A_M_FireRailgun'''<br> |
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Does nothing if the calling actor has no valid target. |
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Otherwise, calls [[A_MonsterRail]], then sets the calling actor's <tt>special1</tt> field to current tic + 50. |
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Fires a railgun by calling [[A_MonsterRail]]. It also causes a delay of 50 ticks if used in conjunction with [[A_M_CheckAttack]] on a scripted marine. |
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This codepointer is restricted to {{Class|ScriptedMarine}} and derived classes. |
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''Note: Cannot be called from Decorate'' |
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[[Category:Decorate Doom functions]] [[Category:Decorate Classic attack functions]] [[Category:Decorate Restricted functions]]{{DEFAULTSORT:M_FireRailgun}} |
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Latest revision as of 11:32, 30 September 2009
A_M_FireRailgun
(no parameters)
Does nothing if the calling actor has no valid target.
Otherwise, calls A_MonsterRail, then sets the calling actor's special1 field to current tic + 50.
This codepointer is restricted to ScriptedMarine and derived classes.