Ceiling CrushRaiseAndStay: Difference between revisions

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195:Ceiling_CrushRaiseAndStay (tag, dspeed, uspeed, crush)

tag: Tag of affected sector
dspeed: How quickly the ceiling moves down
uspeed: How quickly the ceiling moves back up
crush: Amount of damage to apply

Lowers the ceiling of the affected and applies crushing damage to anything underneath it, then raises the ceiling back up to its original height. If tag is 0, then the sector on the line's back side is used.

Revision as of 13:36, 4 January 2004