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The Wolfenstein SS guard ("WolfSS") is
Difficulty levels in Wolfenstein 3D were implemented by controlling the speed at which the enemies react and fire. For [[Doom]] 2, id simply placed 2-4 of these enemies everywhere that one guard appeared in Wolfenstein. Unfortunately, because enemies in Doom can also hurt each other, this just made them tend to infight with each other more.
The attack frames for this enemy are single-rotation only (as in Wolfenstein 3D), so that he always appears to be firing directly at the player viewing him, no matter what direction he's actually shooting in.
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