ZDoom codepointer extensions
- 1 From MBF
- 2 From Hexen
- 3 New to ZDoom
The actor that uses this code pointer will create an explosion with size and damage determined by its Missile Damage field.
Creates a "mushroom cloud" of mancubus shots just above the actor.
The actor that uses this dies.
The actor becomes reflective, and any projectiles that strike it will bounce off of it, though it will still take damage.
The actor is no longer reflective.
The actor becomes impervious to damage.
The actor is able to take damage again.
The actor can be hit by projectiles/hitscan weapons.
The actor cannot be hit by projectiles/hitscan weapons.
New to ZDoom
Fires a railgun from the center of the player's screen. Only for player weapons.
Fires a railgun from the right side of the player's screen. Only for player weapons.
Fires a railgun from the left side of the player's screen. Only for player weapons.
Makes a monster fire a railgun. The amount of damage dealt by the railgun is determined by the monster's Missile Damage field.
Exactly the same as NULL. In fact, you are encouraged to use NULL instead of this, because it is considered deprecated.
Makes the actor reflect projectiles and impervious to other types of damage.
Undoes the effect of SetReflectiveInvulnerable.
Allows the actor to fall under the effects of gravity.
Causes the actor to float in the air instead of fall.