|Note: This feature is for ZScript only.|
native clearscope vector3 Vec2OffsetZ(double x, double y, double atz[, bool absolute]) const
Calculates a 2D offset from the caller's current xy origin by the given x and y amounts. This should be used over doing it manually since it is portal aware. Note that the values are not relative to the caller's current angle but are absolute. This function will not modify the calling Actor's position.
- x - The amount to offset by on the x axis
- y - The amount to offset by on the y axis
- atz - The absolute z coordinate to set the vector's z to. This is not offset from the caller's origin.
- absolute - Default is false. If true, completely ignores portals.
Returns a Vector3 containing the new offset position at the specified z.
|Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.|