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Note: This feature is for ZScript only.

native clearscope vector2 Vec2Angle(double length, double angle[, bool absolute]) const


Calculates a 2D offset from the caller's current xy origin in the given direction. This should be used over doing it manually since it is portal aware. This function will not modify the calling Actor's position.


  • length - The distance to offset by
  • angle - The direction to offset
  • absolute - Default is false. If true, completely ignores portals.

Return value

Returns a Vector2 containing the new offset position.


Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.