Tutorials
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Tutorials are detailed guides on how to use certain features of ZDoom.
The basics
If you've never made a map in ZDoom before, this is where you should start.
Level editing related tutorials.
- Floor/Ceiling sector translations
- Creating ladders
- Patrol points
- PolyObjects
- Stacked sectors
- Using slopes
- Using the Decal thing
- Creating 3D bridges
- Using Action Special tricks
- Building stairs
ACS and script tutorials.
- A quick beginner's guide to ACS
- Assigning TIDs to Players
- Creating a chase-cam
- Creating a custom HUD with ACS (No longer needed because of SBARINFO)
- Creating a Health Bar
- Dynamic TID Assigner
- Creating a computer terminal or menu
- Trigonometry
Tutorials for using ZScript.
- Using user variables in ZScript
- Creating multiplayer-friendly ZScript
- Creating non-interactive decorations (ZScript)
- Creating new monsters or other complex items (ZScript)
- Creating new projectiles (ZScript)
- Creating new inventory items (ZScript)
- Creating new weapons (ZScript)
Tutorials for the new actors using DECORATE (deprecated).
- New User's Guide to editing with DECORATE
- Improving original monsters with DECORATE
- Making Weapon Pieces
- Projectile Trap
- Advanced DECORATE functions guide
- Actor pointer
- Custom CVARs with DECORATE
- Making configurable actors in DECORATE
Tutorials for working with GZDoom itself (e.g. for standalone games).
Other
Tutorials that don't fit the other categories.
- Port forwarding
- Creating custom skins
- OPL music in ZDoom
- Using custom MIDI instruments
- Adding a custom mouse cursor
External links
- The ZDoom Knowledge Base
- Essel's mapping tips and tricks
- Realm 667 Tutorials subforum
- Tormentor's tutorials on design and detail
- Dragonfly's's tutorials
- Doomkid's tutorials
Kappes Buur's Tutorials
What use is a 3D construct
- A 3D building with a proper roof
- A 3D building with multiple floors
- A 3D elevator
- 3D switches
- 3D monitors
- Extending a 3D bridge
- Barring one's progress
- Escape through the floor
- Ground Fog
- Climbable Ladder
Rex's Tutorials
- So You Want to be a DooM Editor
- Getting Started: Tools of the Trade
- Basics of Design and Gameplay
- What Makes a Good Map
- Using Custom Textures
- Editing Maps With GZDooM features
- Making Sprites From Models for Use in (G)ZDooM
- Resizing sprites With Minimal Image Degradation
- Creating Hub Structures in ZDooM
- Using DECORATE to create custom items
- Anatomy of a Cutscene
- Creating a Multi-Floor Elevator
WildWeasel's tutorials
- How To Make Your First Basic Gun
- New Sprites and How They Work For Guns
- Altfires, Projectiles, and Accuracy
- Inheritance and Other Time Savers
- Inventory "Variables" and Making a Sniper Rifle
- How to Make Your Weapons Fun to Use
- Making Your Project Less of a Pain to Download and Run
- New Ammo Types and Weapons That Reload