TraceBleed
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native void TraceBleed(int damage, Actor missile)
Usage
Draws a blood decal from the calling actor. Does not spawn blood actors (for that see SpawnBlood).
Parameters
- int damage
- The amount of damage that was dealt by the attack. Note, this does NOT deal any damage; this number is only used to determine how many and what type of blood decals to draw.
- Actor missile
- Pointer to the projectile or puff used by the attack. This is used to determine the direction from the actor towards a wall the decal must be drawn on.
Examples
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