Talk:PNG

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"Although ZDoom can convert any 8-bpp image to use the current palette, it will royally screw up on anything else."

That is outdated, correct? If so the stuff about gimp and imagemagick can probably be moved / removed.

  • I think ZDoom automatically converts 24-bit PNGs now (not sure about 4bpp indexed, though). But I think it is good practice to convert images to Doom's palette, and I think this page still helps explain how decals work. TOGoS 22:29, 30 June 2008 (UTC)
    • Nevermind - that stuff is covered more extensively at the decals article anyway. TOGoS 22:39, 30 June 2008 (UTC)

"ZDoom needs to convert all images to the current palette if they are used within the game. Weapons and all other 2D graphics can be displayed with their full color information"

  • What? Those 2 sentences seem to contradict one another. It would be big news if the software renderer was rendering things in full color. I'm going to re-word this. - TOGoS 04:01, 17 October 2009 (UTC)

No, they do not contradict each other. HUD elements (including weapon sprites) are displayed in their full colors even in ZDoom. But stuff in the 3D game (object sprites, textures, etc.) are still converted to the palette. --Gez 07:50, 17 October 2009 (UTC)

  • It said "all images". 'Weapons and all other 2D graphics' are a subset of 'all images'. Therefore it was quite contradictory. Well I've again re-worded it, anyway.
  • I've also removed the section arguing for or against pre-emptively converting images, since we're obviously not going to agree on that, and whether or not it makes sense is really up to the mapper to decide. TOGoS 03:53, 6 November 2009 (UTC)