Talk:DrawInventoryBar

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An example is needed of drawing/coding a proper Inventory Bar or two, with a more in-depth explanation of each function, and how it relates to drawing the HUD as a whole. It's easy enough to build an Inherited HUD, but when trying to incorporate certain features like this, the unknowledgeable an unknowing can easily make frustrating mistakes.

InB4 "Hurr figgur it owt urself n00b!" (while attempting to seek knowledge on this very subject, this is the general air I've read in every Forum Post I could find) and "Hurr if you wur awsum 1337 liek us u wouddnt hav 2 ask, pleb!" (the other general air I got - that this is a Big Boys Club and newfriends are not allowed). It's 2012, not 1997, there aren't nearly as many people around with the gumption to still work on things like this, and people being snobbish and elitist with their tricks of the trade and knowledge in various areas is only going to alienate newcomers to ZDoom Coding.

InB4 OP can't InB4