The only difference is the way translations are stored and invoked. Names are assigned to translations and can be applied to the actor's property as well.
Translations follow the exact same definitions found in DECORATE.
<name> = <translation parameters>
GreenDemon = "16:47=112:127", "169:191=152:159"
This will turn an actor red through the use of saturation.
RedSat = "0:255=%[0,0,0]:[1,0,0]"