Classes:SpiderMastermind
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Spider Mastermind | |||
|---|---|---|---|
| Actor type | Monster | Game | |
| DoomEd Number | 7 | Class Name | SpiderMastermind |
| Spawn ID | 7 | Identifier | T_SPIDERMASTERMIND |
Classes: SpiderMastermind
The Spider Mastermind (a.k.a. the Spiderdemon) is the endboss of Doom. Although with 3000 HPs, it doesn't have as much health as the Cyberdemon, but its chaingun is essentially a sped-up version of Sergeant's shotgun (firing 3 bullets per shot), making this enemy especially deadly.
Doom 2 manual jokingly describes Spider Mastermind as Arachnotron's "mom" and implies this demon is actually female.
ZScript definition
| Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class SpiderMastermind : Actor
{
Default
{
Health 3000;
Radius 128;
Height 100;
Mass 1000;
Speed 12;
PainChance 40;
Monster;
+BOSS
+MISSILEMORE
+FLOORCLIP
+NORADIUSDMG
+DONTMORPH
+BOSSDEATH
SeeSound "spider/sight";
AttackSound "spider/attack";
PainSound "spider/pain";
DeathSound "spider/death";
ActiveSound "spider/active";
Obituary "$OB_SPIDER";
Tag "$FN_SPIDER";
}
States
{
Spawn:
SPID AB 10 A_Look;
Loop;
See:
SPID A 3 A_Metal;
SPID ABB 3 A_Chase;
SPID C 3 A_Metal;
SPID CDD 3 A_Chase;
SPID E 3 A_Metal;
SPID EFF 3 A_Chase;
Loop;
Missile:
SPID A 20 BRIGHT A_FaceTarget;
SPID G 4 BRIGHT A_SPosAttackUseAtkSound;
SPID H 4 BRIGHT A_SPosAttackUseAtkSound;
SPID H 1 BRIGHT A_SpidRefire;
Goto Missile+1;
Pain:
SPID I 3;
SPID I 3 A_Pain;
Goto See;
Death:
SPID J 20 A_Scream;
SPID K 10 A_NoBlocking;
SPID LMNOPQR 10;
SPID S 30;
SPID S -1 A_BossDeath;
Stop;
}
}
DECORATE definition
|
Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above. |
ACTOR SpiderMastermind
{
Health 3000
Radius 128
Height 100
Mass 1000
Speed 12
PainChance 40
Monster
MinMissileChance 160
+BOSS
+MISSILEMORE
+FLOORCLIP
+NORADIUSDMG
+DONTMORPH
+BOSSDEATH
SeeSound "spider/sight"
AttackSound "spider/attack"
PainSound "spider/pain"
DeathSound "spider/death"
ActiveSound "spider/active"
Obituary "$OB_SPIDER"
States
{
Spawn:
SPID AB 10 A_Look
Loop
See:
SPID A 3 A_Metal
SPID ABB 3 A_Chase
SPID C 3 A_Metal
SPID CDD 3 A_Chase
SPID E 3 A_Metal
SPID EFF 3 A_Chase
Loop
Missile:
SPID A 20 Bright A_FaceTarget
SPID G 4 Bright A_SPosAttackUseAtkSound
SPID H 4 Bright A_SPosAttackUseAtkSound
SPID H 1 Bright A_SpidRefire
Goto Missile+1
Pain:
SPID I 3
SPID I 3 A_Pain
Goto See
Death:
SPID J 20 A_Scream
SPID K 10 A_NoBlocking
SPID LMNOPQR 10
SPID S 30
SPID S -1 A_BossDeath
Stop
}
}