Sound sequence thing

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Sound sequence things can be placed in a sector to override the default sound sequence associated with floor and ceiling movement in this sector. They are not to be confused with SoundSequence actors.

There are eleven such things:

  • 1400-1409 set the sector's sound sequence to ID 0-9.
  • 1411 uses the first arg of the thing to define the sound sequence in a sector. 255 means to use the default.

In UDMF, you can use the soundsequence sector property instead of placing a sound sequence thing. Use the sound sequence name instead of its number. This also allows you to use sound sequences that do not have a number, as well as using a door sound sequence in a platform sector or vice-versa.