From ZDoom Wiki
void SetSectorTerrain (int tag, int whichplane, string terraintype)
- tag: Tag of the affected sector.
- whichplane: The plane to apply the terrain on. 0 for floor and 1 for ceiling. Ceiling terrain of the model sector is used for the top of 3D floors.
- terraintype: The terrain type to apply.
|Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.|