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void SetSectorTerrain (int tag, int whichplane, string terraintype)


Sets a sector's terrain type independently of its texture. If set, this will take precedence.


  • tag: Tag of the affected sector.
  • whichplane: The plane to apply the terrain on. 0 for floor and 1 for ceiling. Ceiling terrain of the model sector is used for the top of 3D floors.
  • terraintype: The terrain type to apply.


Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.